Starfield releases. Starfield is a new IP released by Bethesda, the maker of The Elder Scrolls and Fallout, after 25 years. The original idea came from a game Todd Howard made on an Apple II computer when he was a teenager. The actual development started in 2017, and the Xbox exclusive early access will be held on September 1st and will be officially released on September 6th.

👁️ Designer Eye
It seems to be a dense planetary drama rather than loose space travel. You can enjoy creatures, resources, and adventures while exploring the four stars. There are cities and alliances with distinct personalities, and players can create and explore characters with their own backgrounds. Explore over a thousand unknown worlds and create your own living space.

Realistic in-game design and retro graphic expression combine to create a familiar yet futuristic feel. To balance sci-fi pleasure with realism, NASA data was studied. The expression using red points on a white surface is NASA-like. For a more realistic depiction, Todd Howard even did fieldwork on Elon Musk's SpaceX program.

An attractive animation was also released. The animations of the three major cities of The Settled Systems in the vast universe are also great. The dazzling watercolor and the 90's camera filter add to the sense of immersion.
The physical element that lets you physically feel Starfield is also cool. The watch case you get when you purchase the special edition is a copy of the lunar rock container used in the Apollo program. The Starfield limited edition wireless controller and headset are already sold out. WRAP, which can be attached to and removed from the Xbox body and costs between $4 and $50, is said to be made of thick microfiber, unlike stickers. Edition Lab will be released on October 18th.

📕 Editor's Notes
Games are the ultimate art and experience. It's been a while since I've realized a wonderful world with a really distinct color of my own. Starfield is trying to lower expectations so that people don't expect too much. It seems that they don't want to repeat the examples of Cyberpunk or Battlefield, which were heavily beaten by hype. Logos, graphic design, and even goods design are attractive. I want to experience it as soon as possible.





