Here's what a junior product designer at Pixo does
- 1 Create a design that solves the user context and problem based on Pager.
- Collaborate with POs and developers to create rapidly testable deliverables, read and interpret product requirements, and proactively propose multiple scenarios and plans early in a project
- Utilize collaboration tools like Figma to ensure clear and consistent UI/UX design.
- Review the impact of your designs on user behavior with metrics and iteratively improve them.
- Actively detect omissions, exceptions, and state changes in user flows and incorporate them into your design.
- Define customer problems based on user feedback and drive real improvements.
- Build and operate a component-based design system for scalability and maintainability.
- Take design ownership and accountability throughout QA and pre- and post-release.
At Pixo, we're looking for people like this
- Understands and can relate to Pixo's mission and vision
- 2 years of experience in a product design role at an IT startup, working with mobile app-focused products
- Experience defining problems and designing user flows without planning.
- You're able to take both business and user perspectives to accurately define problems in context and propose effective design solutions.
- Experience with design systems/component-level design
- Experience observing/defining customer problems and driving improvements
- Experience designing real-world products using collaborative tools such as Figma, Protopie, Lottie, etc.
- You can convince people with logical and clear communication, and - You can take ownership of design feedback.
If you have experience with this, even better
- Product design experiences for global audiences
- Experience understanding the characteristics of productivity tools and entertainment apps and applying the right design approach for each.
- Experience designing products for international audiences, and writing effective UX in English.
- Experience keeping up with the latest technology trends and applying them in the workplace
The Pixo Team Product Designer tech stack
- Design: Figma, Adobe Suite
- Collaboration: Notion, Slack
Hiring works like this
[Instructions for submitting documents].
(Required) Resume, portfolio
[Please include this in your portfolio submission].
Fixo values the experience of designing the entire problem-solving process rather than just the deliverables.
- Define your user problem: Clearly describe what user problem you're trying to solve.
- UX flow and design process: Show what choices you made in the overall user experience flow, not just screen by screen.
- Design rationale and intent: Explain why you made the design the way you did and what you prioritized in the process.
- Feedback and test results: Include any data you have to prove the effectiveness of your design, such as user feedback, experimental results, before/after comparisons, etc.
- Your role: If this is a team project, make it clear the scope of your contribution and how you'll collaborate.
- Retrospectives and insights: Reflections on what you learned from the project and how you can design better next time are also welcome.
[Hiring Process].
- If any false or misleading information is discovered in the resume or supporting documents submitted during the recruitment process, your acceptance may be revoked.
- Paperwork and portfolio submission - Assignment screening - In-person survey & job interview - Culture interview - Disposition discussion - Final acceptance
- The duration of the assignment is the same, 7 days, and the duration can be mutually agreed upon with the candidate.
- All interviews are 1 hour and 30 minutes long. For 80 minutes, the Pixomaker asks interview-appropriate questions, and the remaining 10 minutes are for you to ask any questions you have.
- For full-time employees, a three-month probationary period applies. During this period, a salary of 100% is paid. The probationary period may be extended or terminated based on evaluation.